Controller
Patented, tightly integrated controller for better, faster performance
A controller captures and processes raw touch sensor signals into useful information and delivers this information to the host computer. This information tells where fingers or styluses are touching the screen. These touch inputs are then further translated into event streams in a computer that are interpreted as finger traces, flicks and other gestures.
We’ve developed a controller technology that enables Perceptive Pixel to build the largest and highest performance multi-touch displays available on the market today. Our patented controller technology delivers high signal to noise ratio even on the largest displays – even when the sensor is optically bonded to the LCD. In addition, our controller captures the full raster touch image and passes this to information to the computer. This provides not just the touch point locations but also the shape and size of each contact, allowing us to perform palm sensing and object recognition and other more sophisticated operations on the data.
All of our displays recognize an unlimited number of touch points. What’s more, our controller can simultaneously detect multiple fingers and styluses with perfect differentiation of styluses from fingers, and it can report a user’s finger or stylus position with high accuracy while eliminating false touches. The combination of unlimited touch points, pinpoint accuracy and simultaneous multiple finger/stylus/object sensing enables powerful and productive use models never before possible.
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